SUMMARY
Skilled CG character animator. Strong background in traditional 2D animation having taken classes in drawing, anatomy, and design. Excellent at applying this knowledge to a variety of animation challenges in 3D software while addressing the needs of a project.
EXPERIENCE
Animator, Firaxis Games
Sparks-Glencoe, MD— August 2017 - Present
Animator for Civilization 6: Gathering Storm and Marvel Midnight Suns.
Created gameplay and cinematic animation that matches the visual style of the game.
Implemented animation assets into game engine and iterated as appropriate.
Collaborated with other artists and programmers to establish, test and refine the animation pipeline.
Character Animator, Encyclopedia Pictura
Los Angeles, CA— March 2017 - June 2017
Animator for DIY Show a pilot for Cartoon Network.
Animated shots that matched the visual style of the show.
Addressed notes quickly and communicated with directors to anticipate needs of specific shots.
Previs Shot Creator, The Third Floor
Los Angeles, CA— May 2016 - June 2016
Previs Artist for Spiderman Homecoming, Avengers: Infinity War, and an unreleased project.
Animated shots using a combination of motion capture and keyframing while maintaining a tight production schedule.
Animated camera in shots according to storyboards and animatics.
Character Animator, Maker Studios
Los Angeles, CA — January 2015-December 2015
Animator on a variety of online content including Look of Knowing and I Wonder.
Animated shots based on the style of the show.
Completed layout passes with camera and characters based on animatics and directors notes.
Set up render layers, rendered, and organized rendered files to studio standards.
EDUCATION
California Institute of the Arts
Valencia, CA — Bachelor of Fine Arts in Character Animation — 2009 -2013
Coursework in 2D and CG animation, drawing, anatomy, design, and storyboarding. Required to complete a thesis film every year in addition to classes.
The Animation Collaborative
Emeryville, CA — Workshop in Character Animation— October 2014
Lecture and critique workshop on weight and physicality in CG animation.
Animation Mentor
Online — Character Animation Course— March 2018 - October 2019
Lecture and critique workshops on CG Character Animation.
The Animation Collaborative
Online — Workshop in Character Animation— April-June 2020
Lecture and critique workshop on acting in CG animation.
SOFTWARE
Autodesk Maya
Blender
Unreal Engine 4
Face FX
Adobe Photoshop
Adobe Premiere
Adobe Animate
Adobe After Effects